Developer and Engineer focused on delivering high-performance digital products.
Operating at the intersection of Software Engineering and creative design, I leverage my technical background to structure clean architecture, design complex systems, and lead implementation teams to ensure technical feasibility.
Core Competencies & Expertise:
Game & Level Design: Creation and maintenance of GDDs, system architecture (Rational System Design), combat scripting (Combat System & Encounter Design), and layout balancing (Single-Player Level Design, Puzzle System & Level Design).
Narrative: Experience as a Storyteller and Narrative Designer, focused on player immersion and storyline.
Management & Strategy: Management & Direction, Leadership & Mentorship, AAA Vision setting, Agile Scheduling and Production, and Clear & Vibrant Communication.
System Design: Design of complex systems like Meta-Game & Economy Design.
Engines & Code: Unity and Unreal Engine 5 (focus on project management and implementation) | Languages: C#, C++, and Rust.
Direction & Art: Initial scope definition, visual direction, and CGI animation production (Environment & Animation).
Differentiator: Background in Metallurgical Engineering, providing a strong foundation in applied physics, vector mathematics, and analytical problem-solving.
Key Roles I Fill: Game Director, Game Designer, Game Developer, Level Designer, Game Writer, CGI Artist.
Location: 🇧🇷 Brazil (Open to relocation)
EDUCATION
IFES
| Master of Science in Metallurgical and Meterials Engineering |
Present |
| Bachelor of Science in Metallurgical Engineer |
Graduated 2023 |
| Tecnician in Didatic Multimedia |
Stopped 2020 (COVID) |
HOCHSCHULE OFFENBURG
| Bachelor of Science in Mechanical and Materials Engineering |
Student Exchange 2014 ~2016 |
UNISALES
| Bachelor of Science in Information Technology |
Stopped 2011 |
UVV
| Bachelor of Science in Information Technology |
Stopped 2009 |